Enemies

Welcome to Doughlings: Invasion Enemy page. In this page you can see details of enemy types in the game.

Enemies
Blue is one of the standard unit of invaders. {| class="wikitable" !

Blue

 * Fire Type: || When Shot: || Score:
 * Green Bullet || Destroyed, Drops Like || 11
 * }
 * Green Bullet || Destroyed, Drops Like || 11
 * }

Green is one of the standard unit of invaders. {| class="wikitable" !

Green

 * Fire Type: || When Shot: || Score:
 * Green Bullet || Turns to Blue || 22
 * }
 * Green Bullet || Turns to Blue || 22
 * }

Yellow is one of the standard unit of invaders. {| class="wikitable" !

Yellow

 * Fire Type: || When Shot: || Score:
 * Yellow Bullet || Turns to Green || 33
 * }
 * Yellow Bullet || Turns to Green || 33
 * }

Red is one of the standard unit of invaders. {| class="wikitable" !

Red

 * Fire Type: || When Shot: || Score:
 * Red Bullet || Turns to Yellow || 44
 * }
 * Red Bullet || Turns to Yellow || 44
 * }

Captive is a prisoned Doughling in a cage. {| class="wikitable" !

Captive

 * Fire Type: || When Shot: || Score:
 * N/A || Takes 1 Damage(After 4, Turns to Life) || 11 (On every hit)
 * }
 * N/A || Takes 1 Damage(After 4, Turns to Life) || 11 (On every hit)
 * }

Totem is an invulnerable unit. When there is nothing down below dives in and makes AoE damage.

{| class="wikitable" !

Totem

 * Fire Type: || When Shot: || Score:
 * N/A || Nothing Happens || N/A
 * }
 * N/A || Nothing Happens || N/A
 * }

Like Totem, Berserker dives in and makes AoE damage too. {| class="wikitable" !

Berserker

 * Fire Type: || When Shot: || Score:
 * Yellow Bullet || Dives, Destroyed || 33
 * }
 * Yellow Bullet || Dives, Destroyed || 33
 * }

Can only upgrade Blue, Green and Yellow units. {| class="wikitable" !

Martyr

 * Fire Type: || When Shot: || Score:
 * Yellow Bullet || Destroyed, Drops Like, Upgrade Adjacent || 66
 * }
 * Yellow Bullet || Destroyed, Drops Like, Upgrade Adjacent || 66
 * }

If it's left and right are empty, Multiply itself. {| class="wikitable" !

Multiply

 * Fire Type: || When Shot: || Score:
 * Yellow Bullet || Multiply, Turns to Green || 33
 * }
 * Yellow Bullet || Multiply, Turns to Green || 33
 * }

Makes it's left and right neighbors invulnerable until get shot. {| class="wikitable" !

Shield Generator

 * Fire Type: || When Shot: || Score:
 * N/A ||Destroyed, Drops Mine || 11
 * }
 * N/A ||Destroyed, Drops Mine || 11
 * }

Shoots its right and left 45-degree bullets. {| class="wikitable" !

Cross Shooter

 * Fire Type: || When Shot: || Score:
 * Double Diagonal || Turns to Yellow || 44
 * }
 * Double Diagonal || Turns to Yellow || 44
 * }

Teleports occasionally. {| class="wikitable" !

Vanisher

 * Fire Type: || When Shot: || Score:
 * N/A || Destroyed, Drops Like || 22
 * }
 * N/A || Destroyed, Drops Like || 22
 * }

Rotates it's neighbors occasionally. {| class="wikitable" !

Rotator

 * Fire Type: || When Shot: || Score:
 * N/A || Rotates Adjacent, Turns to Blue || 22
 * }
 * N/A || Rotates Adjacent, Turns to Blue || 22
 * }

Teleports occasionally and upgrades a neighbor. Only Blue, Green, and Yellow could be upgraded.

{| class="wikitable" !

Shaman

 * Fire Type: || When Shot: || Score:
 * N/A|| Turns to Red || 55
 * }
 * N/A|| Turns to Red || 55
 * }

Fires some cool laser beams. {| class="wikitable" !

Disintegrator

 * Fire Type: || When Shot: || Score:
 * Disintegration Beam || Turns to Red || 55
 * }
 * Disintegration Beam || Turns to Red || 55
 * }